soundpocket 2: extremely local radio stations

soundpockets 2 illustration, originally uploaded by hc gilje.

This was the second project I made for urban interface oslo fall 2007.

I collected a library of field recordings I have made over the years. I set up an internet radio station for the project (using Nicecast), and played with different configurations mixing music and the field recordings, but ended up just using my own recordings.
I thought it could be interesting to stream internet radio, a global media, to very specific local areas. I found three locations in Oslo which would serve as the local radio stations. They were somehow connected to a clear visible cue in that location: A huge oak tree, a small sculpture, and a small pound in the roundabout. The range of the local stations would more or less correspond to these visual cues: If you saw them you would be able to pick up the signal from the radio stations. In numbers this would mean a range of 30-100 meters.
My original plan was to use the fm-senders for mp3 players which are mostly meant to be used to listen to the mp3 player through the car radio. This was partly because I was experimenting with solar energy as energy source, and because they were cheap. The range and quality of the signal wasnt good enough though, so I ended up getting the more powerful aareff fm transmitters .
The senders were placed with friendly hosts, letting me use their internet connection to pick up the internet radio stream.

The result was three very local radio stations sending out a continous soundtrack from other locations, so somehow these recorded locations came in dialogue with the physical locations of the radio stations.
The listening involved active participation from the public as you would need to tune in on your own radio to pick up the broadcast.

Soundpockets is a series of projects of intimate sound interventions in public spaces. By using fm radiowaves, soundbeams and miniature speakers to create local pockets of sound, the different projects have different scope and focus: creating private listening rooms, changing soundtracks of a location, displacement of time/or space and a bit of general disruption of everyday life.

Soundpocket 1: disturbing the soundscape

ingensgate07.jpg

I made Soundpocket 1 as part of the exhibition urban interface oslo fall 2007.
From urban interface oslo blog:
“Hauntings? Dimension Doors? Time tunnels?
A boy heard what appeared to be the sound of a sheep coming from the wall of Strykejernet Art School.
A bartender at Blå was concerned when he heard running water like that from a leaking water pipe. The sound disappeared before he was able to locate it.
A seagull can be heard, but is nowhere to be seen.
Soundpocket artist HC Gilje is causing slight disturbances in the urban interfaces.”


Using a directional soundbeam to project a localized sound into a public space, this sound being only heard by the people within the sound beam which can be as narrow as 50 cm in diameter. It is similar to a lightbeam, only being sound instead. When it hits a surface it is reflected.
Soundpocket 1 was installed in a narrow passageway in Oslo, connecting two parts of the city. The soundbeam was mounted on a pan/tilt head making it possible to place the sounds very precisely in the passageway.


By bouncing the sound off surfaces, it seems as if the sound is coming from a window, door, elevator, a poster on the wall or just a more general presence. This made the piece into something which added another layer of sound to the existing soundscape, blending (sometimes disappearing) into the location.
Most of the sounds would appear to belong to the site, although dislocated (like the sound of the chandelier in the wind), the sounds of birds, telephones, babies crying, dogs barking, water running etc.

It was interesting to see how the piece was received. It was obvious for me that it wouldnt work very well as a typical art piece, it has a much more interventionist nature. I wanted it to be slight distortions to the regular soundscape of the passageway, and was pleased to see that the people who used this passageway regularly were noticing these disturbances. This could be described using the first of Barthes´ three listening modes: hearing involves “evaluation of the spatio-temporal situation“ and thus, it is linked to a “notion of territory“. It places the listener on alert when new sounds which dont´t “fit in” are heard.
By adding an extra layer of sound if also made people focus on the sounds which were already there.

The inspiration from this comes from when I studied in Trondheim in the 90ies, and I heard some stories about how a directional speaker had been used to cause a certain distress on a bridge over the local river: A person walking alone across the bridge suddenly hear whispering voices. An out of tune clarinet is projected into a marching band playing on the 17th of may (Norway´s national holiday).
If these stories are true or not, doesnt really matter, it is the idea of having a private experience in a public space which intrigued me.

Soundpockets is a series of projects of intimate sound interventions in public spaces. By using fm radiowaves, soundbeams and miniature speakers to create local pockets of sound, the different projects have different scope and focus: creating private listening rooms, changing soundtracks of a location, displacement of time/or space and a bit of general disruption of everyday life.

the matrix for the rest of us (well, almost)

Google Earth has implemented a new technology called street view, developed by Immersive Media

This could roughly be seen as a mix of very advanced quicktime VR and a film effect from The Matrix movies. Interesting to me as another example of the interrelation between space,time and motion.

From the Google Earth Blog:
“One of the many secrets behind their technology is a patented 11 lens camera system that simultaneously takes photos in 11 directions based on a dodecahedron geometry. They can capture 30 frames a second of high resolution photography. That’s right - we’re talking high resolution video in digital 360. You can stop, start, back up, single-frame, etc”

Maxwell city finished

Maxwell city: sniffer girl, originally uploaded by hc gilje.

Five intensive days with the Maxwell City Workshop at Atelier Nord is over, you can get some impressions here, as well as in Sophia´s blog, and a slideshow of images from my flickr site. There will most likely be a 20 minute radio program based on the recorded sounds later.

We mainly used two types of EM sniffers in the workshop, one antennae based, from this kit, and a coil based one, made by Martin Howse.

I have already jumped into another workshop, exploring video for stage, together with the director-, choreography- and scenography students at the National Academy of the Arts in Oslo.
I look at it as a collaboration: I propose several tools I have constructed,we work with them and I modify them according to the feedback from the workshop. This will be made publicly available later.

Morphovision

 

Ars2006 030 Toshio Iwai - Morphovision, originally uploaded by watz.

This project has been mentioned enough places already I guess, but it fits too well to my research theme for me to leave it out: Morphovision by Toshio Iwai, shown at Siggraph and Ars Electronica last year. It is almost disturbing how frequency and patterns of light combined with motion make a solid model house morph into very liquid shapes.
“Morphovision is a unique display system that interactively transforms and animates a 3D solid object before our eyes. In this system, a model house is rotated at high speed, and is illuminated with special lighting from a digital projector. This enables the model to be distorted into various shapes.” More info here.

Video from Ars Electronica:

I was reminded of Morphovision when reading about a low-tech project posted on the serendipity blog, the time fountain, molding time and form with strobelight.

Julien Maire

image from the Tesla website

I received an email from Tesla that Julien Maire is showing work there this week (exploding camera, may 22nd-may26th), wish I could go. I have had the chance to see his performances with mechanisms in slide-form, Dia-positive and demi-pas at Transmediale, which were great.
The work which really caught my attention though is a old performance he showed a documentation from at a presentation of his work, ordonner: a slow motion performance, described as “The gradual slowing down of the movement of the boxes during a house move”. See a short video from the performance here.

Fictional architecture

This is the first day of my life 1, originally uploaded by hc gilje.

I had the chance to see the Elmgreen & Dragset exhibition “This is the first day of my life” when I was in Malmö last week. A very effective way of transforming the space:
“Upon entering Malmö Konsthall, the spectator is confronted with a long blank white wall and a series of anonymous-looking doors. Some of the doors are dysfunctional and can’t be opened; others will lead the viewer through a complex environment of secret rooms configured in a labyrinthine system.” From the catalogtext.

This reminds me of descriptions of some of Mike Nelson´s work, which I havent had the opportunity to see unfortunately.
I recommend reading an old interview from the Guardian, where his work is described as creating “emotionally charged false buildings within buildings”.

Maxwell city

electromagnetic pollution, originally uploaded by schuttmasse.

At the end of May I will be part of the Maxwell city workshop at Atelier Nord, “A workshop proposing an artistic investigation into electromagnetic substance within the city of Oslo and its surroundings.”

Amanda Steggell has created a blog related to the workshop.

Cloud

The Aleph installation reminded me of the installation Cloud that David Rokeby recently completed.

Cloud is a monumental kinetic installation hanging suspended in the Great Hall at the Ontario Science Centre. One hundred identical sculptural elements, arranged in ten by ten grid, are rotated at slightly differing speeds by computer-controlled motors. The elements slowly shift in and out of synchronization. When the motors are just out of sync, huge waves ripple across the space. When completely in sync, the work appears almost solid then suddenly almost invisible. When far out of sync, the sculptural elements float in apparent chaos. “

Aleph

IMG_9884, originally uploaded by we-make-money-not-art.

Aleph is a kinetic reflection display system by Bengt Sjölén and Adam Somlai-Fischer. A matrix of motorized mirrors.

Read more at we-make-money-not-art or directly at the aleph website