Turning Bits into Atoms

Object #1 - 039 Final product [s], originally uploaded by watz.

Marius Watz recently held a two week workshop as part of Club Transmediale this year: Generator 2.0 X Beyond the Screen.

“Digital fabrication (also known as “fabbing”) represents the next step in the digital revolution. After years of virtualization, with machines and atoms being replaced by bits and software, we are coming full circle. Digital technologies like rapid prototyping, laser cutting and CNC milling now produce atoms from bits, eliminating many of the limitations of industrial production processes. Once prohibitively expensive, such technologies are becoming increasingly accessible, pointing to a future where mass customization and manufacturing-on-demand may be real alternatives to mass production.”

The invited artists had some prior experience with fabbing, and from looking at the images from the workshop I wish I could have seen the resulting exhibition at [DAM] Berlin.

..and as usual a more in-depth article at WMMA.

Related:

When I visited f0am in Brussels in october they were busy constructing a reprap, a DIY rapid prototyping printer, and their ultimate goal is to use it to make food.

relief projection

augmentedsculpture by pablo valbuena, originally uploaded by hc gilje.

I found the title of this post in one of Michael Naimarks essays, I guess it also could have been called augmented reality, projection of a virtual object onto a physical object, projecting a virtual layer ontop of a physical geometry, masking of projections, etc.

I have been researching different ways of projecting on other things than flat surfaces: projections that project on objects, follow the shape of the room, and projections of virtual 3D shapes onto physical 3D shapes.

In my own work I have used projections as advanced light sources, masking as a way to fit flat projections on objects and surfaces, but also to create the illusion of multiple screens from a single source. Some examples here.

My goal has been to create tools which make it easy to start working with a physical space immediately, being able to make changes in realtime. I have mainly done this by using multiple opengl videoplane layers in max/msp jitter, with one of the layers having a drawing mode so you are able to draw the shape of a particular object after you have placed a opengl layer over it. I made a crude 3 layer tool for the workshop I did at KHIO this summer to enable the participants to immediately start relating to the physical space.
The master of multiple opengl videoplanes in Norway is Piotr Pajchel in his work with Verdensteatret.

I have done some experiments with projecting a 3D shape onto physical objects, but still have a long way to go in terms of having a simple setup for this.
Obviously I have been looking at what other people have been doing, but none of systems I have found seems to be available to the public, and few of them seem to have been used beyond the developing-period of the system, which might be a sign of them not being as flexible as wanted, and maybe also quite timeconsuming to prepare.

Most systems uses a method to track the shape/space they want to project onto in combination with custommade software, to be able to map the projected image correctly onto the physical object, which is related to the lens specifications of the projector, the placement of the projector in relation to the objects to be projected on, etc.

The LightTwist system developed at the University of Montreal (not much seems to have happened after 2004) use “a panoramic (catadioptric) camera to get correspondances between each projector pixel with the camera pixel. This camera represents the viewpoint of our futur observers. Then, from what the observer should see, we can build the projector images from their respective mapping.”

The videobjects from Whitevoid design in Germany is a software for realtime distortion of video to fit physical objects, but using predistorted video, and you calibrate it either with a helpgrid or by importing a model of the realworld setup. So you would need to first create the 3D shapes to project onto, and then decide how the video will map onto the 3D objects, and finally doing the calibration to match up the virtual objects with the physical ones.

I think the most spectacular callibration solution so far is the “automatic projector calibration with embedded light sensors” (pdf), a collaboration between people from Carnegie-Mellon, Mitsubishi Electric Research Lab and Stanford. They use fiberoptics and light sensors built into the objects/surfaces to be projected on, and by projecting a series of grey coded binary patterns, a custom-made software is able to adjust the image in less than a second to perfectly fit the projectionsurface, with a much higher resolution than a camerabased solution. Take a look at the impressive video:

The pdf and video seems to be from 2004, but I found some more information here. They are hoping to make the system fast enough for live tracking of moving objects, and also to make the calibration pattern invisible using infrared light.

If you have a big budget you could always invite Circus of Now to do the video for you (”We build skyscrapers of light”).

At Ars Electronica this year I had the pleasure to see Palbo Valbuena´s Augmented Sculpture (image at top of this post) which consists of a physical structure in the corner of the room, with the exact same virtual shape projected onto it using one projector. By then animating the color and lighting of this virtual shape, some very interesting light/shadowplays happen. Valbuena collaborates with some game developers in Spain who constructed the virtual model and animation in a standard 3D software.
This work shows the potential in augmented reality using videoprojection, and I hope to see more of his work soon (He has a big outdoor installation in Madrid at the moment, hopefully there will be some documentation soon.)

update feb 5th 2008: Valbuena has updated his website with documentation of several projects: different versions of the augmented sculpture and the public square installation in Madrid.

 

Results of video for stage workshop

khio workshop 09, originally uploaded by hc gilje.

I taught a one week workshop for the director-,choreography-, and scenography students at the National Academy of the Arts in Oslo last week.
My approach was to develop tools in the form of small software applications which made it very easy for the students to immediately start exploring ways of using video in a space.
We also tested out many different projection surfaces, privalite, dmx-controlled shutters, physical masks.

You can see a slideshow of some of the results here.

And even better, you can check out two of the applications I made (built using maxmsp and jitter), for both osX and windows. One is a simple capture program for recording either live stream, animation or recorded footage already on the camera, to your harddrive.
The other is a tool for positioning and scaling 3 planes of video, creating presets of the scenes you create and then make transitions between the scenes.

From the lab: ID-12 RFID reader

ID-12 RFID reader to bluetooth, originally uploaded by hc gilje.

(More images of ID-12 in the lab here)

I have had the chance to work with the ID-12 RFID reader for a couple of days. It is very small, very cheap and easy to use. I have tested it connected to a arduino microcontroller, to a computer with a usb-serial adapter and wirelessly to a computer with a bluetooth modem.
You can find a code example for maxmsp + schematics on how to hook up the reader here.

resources

I have added a resources page, accessible from the top right corner (next to bio and about).

This is a list of software and hardware I use or explore, relevant books, articles, and other media, and also  some code and schematics from my own project.

The queen is the supreme power

The queen is the supreme power 2, originally uploaded by hc gilje.

(Slideshow from the rehearsals here)

My latest collaboration with Yannis Kyriakides is a piece based on old telegraph code books. I use scanned pages combined with microscope texture from these books and project onto the orchestra from two sides, using the musicians as screens in combination with a wide screen behind, trying to create a dynamic space using text fragments and letters as projected light.

It is a coproduction between ZKM in Karlsruhe and Musikfabrik in Cologne, and is performed may 17th in Cologne and on the 18th at ZKM.

Cloud

The Aleph installation reminded me of the installation Cloud that David Rokeby recently completed.

Cloud is a monumental kinetic installation hanging suspended in the Great Hall at the Ontario Science Centre. One hundred identical sculptural elements, arranged in ten by ten grid, are rotated at slightly differing speeds by computer-controlled motors. The elements slowly shift in and out of synchronization. When the motors are just out of sync, huge waves ripple across the space. When completely in sync, the work appears almost solid then suddenly almost invisible. When far out of sync, the sculptural elements float in apparent chaos. “

Aleph

IMG_9884, originally uploaded by we-make-money-not-art.

Aleph is a kinetic reflection display system by Bengt Sjölén and Adam Somlai-Fischer. A matrix of motorized mirrors.

Read more at we-make-money-not-art or directly at the aleph website

Synk at Dansstationen in Malmö

Synk, originally uploaded by hc gilje.

On Friday May 4th, I perform the piece Synk with Kreutzerkompani and Justin Bennett on sound. Synk was originally made in 2002 for the Ultima festival, but has been played quite a few times the last five years.

The idea of Synk was that no prerecorded video or audio would be used, only material sampled during the performance was allowed, to investigate live as raw material : to impose a structure on a live situation to allow for unpredictable results within that frame structure.

It creates a dialogue between the physical space on stage and the mediated space from the screen and speakers, and the relation between the memory and the present of a space.

More info on Kreutzerkompani and Justin Bennett

More images from Synk (click on the small images)

 

The Vasulkas

Vasulka at zkm, originally uploaded by hc gilje.

The Vasulkas have inspired me in their approach to working with technology in a playful manner, very much in a lab situation as I am trying to do, exploring the medium. Particularly Steina Vasulka´s Machine Vision series and Woody Vasulka´s Brotherhood series are interesting in relation to my current work.

The Vasulkas website has tons of information on their own work, other video artists the last 30 years and also covers the busy period at The Kitchen in New York, run by the Vasulkas 1971-73.

I just saw the Mindframes exhibition at ZKM, with work from the Vasulkas, Gerald O´Grady, Hollis Frampton, Paul Sharits, James Blue, Tony Conrad and Peter Weibel, all involved with the media study department at Buffalo, New York in the seventies.

I have had the opportunity to meet Steina several times through work with 242.pilots, and we were also in the same exhibition Get Real in 2005 which also ended up as a book and dvd (with contributions from Lev Manovitch, Steven Dixon, Mogens Jacobsen, HC Gilje, Morten Søndergaard, Steina Vasulka, Pink Twins, Arijana Kajfes, Björn Norberg, Elin Wikström, Jacob Kirkegaard, Thor Magnusson, Michael Scherdin, Jack Burnham, Charlie Gere, Perrtu Rastas and Andreas Brøgger).

You can read my essay from the book here (pdf).