multimorf 3: a composition for trombone and waterfall

I just finished a new collaboration with composer Knut Vaage, Multimorf 3, a composition for waterfall and trombone.

The image above is a snapshot from each of the nine sections of the piece.

The trombone plays together with recordings of waterfall and layered trombone overtones (also combined with live processing of the trombone).
The composition has an open form:
Vaage has together with sound designer Thorolf Thuestad created nine morphed backgrounds of waterfall recordings and trombone overtones. The trombone player, John Arild Suther, chooses how long each morph section should be played and in which order they should be played, as well as which sections of the composed score he wants to play within each section. This opens for very different performances based on the same material.

The video is conceived in a similar way to the morph backgrounds. The material is based on waterfall recordings and generated material, and each of the nine sections can be viewed as individial motion paintings. My intention was not to create something that followed the music directly, but to create a visual component that responded to the energy contained in a waterfall and to reflect the individual qualities of the nine sections. Since the length and order of each section can vary for each performance, I wanted each section to focus on layers instead of creating linear trajectories: If you see thirty seconds or four minutes of a section you will get more or less the same visual content, it is the combination and length of the different sections that create the linear dynamic of the piece.

The trombone player controls both the playback of video and sound backgrounds, using midi foot pedals, making it relatively easy to tour with the piece without involving too many people.

Multimorf 3 premiered on August 12th at Baroniet in Rosendal (probably one of the most beautiful places in Norway). We played outside in the courtyard of the Manor from 1665 to an enthusiastic audience.

It will also be performed at Bergen Architechture School on September 1st (together with multimorf 2), and at Integra in Copenhagen October 1st.

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Maxwell city soundtrack

Maxwell city day 2-3 8, originally uploaded by hc gilje.

As I promised a year ago in the post about the Maxwell city workshop, I edited together a track using material from all the participants of the workshop into a 20 minutes soundtrack, which was originally made for a radio broadcast for the ctrl_alt_del sound art festival in 2007.
So, finally available, the maxwell city soundtrack.

mikro performance

mikro performance, originally uploaded by hc gilje.

Mikro is a series of improvised performances using the immediate surroundings as raw material: A microscope captures everyday objects and surfaces like wallpaper, coins, clothing, furniture, newspapers and transforms it into an explosive universe of textures. Contact microphones and electromagnetic sniffers pick up unhearable sounds to create the live soundtrack.
Mikro is a collaboration between HC Gilje (video) and Justin Bennett (sound).
Performances so far:
Paradiso (Amsterdam), IMAL (Brussels), TAG (den Haag), DNK (Amsterdam), Bergen Kunsthall Landmark (Bergen), Laznia (Gdansk)

Backjumps – the Live Issue #3

Backjumps – the Live Issue #3 03, originally uploaded by hc gilje.

I was back in Berlin for a week in beginning of july, and got the chance to see the excellent exhibition BackJumps -the Live issue #3, which cover new and recent street art works in Germany and the rest of the world. It was partly a exhibition using the huge space at Kunstraum Bethanien, and partly documentation of work from urban spaces. I saw many interesting projects, but will mention two which relates directly to this project blog:
The first one is a animation shown on a monitor in a small room (see image). What´s interesting is that the animation was made on the walls in the same space and you see the trails of the animation on the walls. It is made by Bologna based Blu.
The other project was part of CubaBrasil, Los Berlin BeamBoys, which did huge video projections on buildings in Cuba, partly as a way of bypassing the censorship of certain political slogans and images.

Another useful link, reclaim your city .

I also picked up an interesting book at DAZ, Urban Pioneers: Temporary Use and Urban Development in Berlin. It just came out, but already some of the locations covered in the book have disappeared and been replaced by new buildings.

Results of video for stage workshop

khio workshop 09, originally uploaded by hc gilje.

I taught a one week workshop for the director-,choreography-, and scenography students at the National Academy of the Arts in Oslo last week.
My approach was to develop tools in the form of small software applications which made it very easy for the students to immediately start exploring ways of using video in a space.
We also tested out many different projection surfaces, privalite, dmx-controlled shutters, physical masks.

You can see a slideshow of some of the results here.

And even better, you can check out two of the applications I made (built using maxmsp and jitter), for both osX and windows. One is a simple capture program for recording either live stream, animation or recorded footage already on the camera, to your harddrive.
The other is a tool for positioning and scaling 3 planes of video, creating presets of the scenes you create and then make transitions between the scenes.

the matrix for the rest of us (well, almost)

Google Earth has implemented a new technology called street view, developed by Immersive Media

This could roughly be seen as a mix of very advanced quicktime VR and a film effect from The Matrix movies. Interesting to me as another example of the interrelation between space,time and motion.

From the Google Earth Blog:
“One of the many secrets behind their technology is a patented 11 lens camera system that simultaneously takes photos in 11 directions based on a dodecahedron geometry. They can capture 30 frames a second of high resolution photography. That’s right – we’re talking high resolution video in digital 360. You can stop, start, back up, single-frame, etc”

Maxwell city finished

Maxwell city: sniffer girl, originally uploaded by hc gilje.

Five intensive days with the Maxwell City Workshop at Atelier Nord is over, you can get some impressions here, as well as in Sophia´s blog, and a slideshow of images from my flickr site. There will most likely be a 20 minute radio program based on the recorded sounds later.

We mainly used two types of EM sniffers in the workshop, one antennae based, from this kit, and a coil based one, made by Martin Howse.

I have already jumped into another workshop, exploring video for stage, together with the director-, choreography- and scenography students at the National Academy of the Arts in Oslo.
I look at it as a collaboration: I propose several tools I have constructed,we work with them and I modify them according to the feedback from the workshop. This will be made publicly available later.